

You play the part of Patrick Galloway, an investigator into the supernatural who travels to Ireland to help an old war buddy, Jeremiah Covenant. The tone is close to that of Realms Of The Haunting, bringing to mind that early 20th century demonic evil personified by Aleister Crowley. The vision is much closer to Edgar Allan Poe and HP Lovecraftthan anything Barker has ever produced (indeed, some of his suggestions were deemed too outlandish and perverse for a mainstream audience) and is a pretty close approximation of what the two writers would haveĬome up with had they teamed up to create a first-person horror game - though there would surely have been a few more characters in love with their terminally ill 14-year-old cousins. Most of the story to the game was already in place when he joined the project, but his involvement has meant that Undying has become a much more sophisticated beast, with a strong main character and a more developed plot than your average game. After all you are ttie only magazine that uses the whole score chart.Ĭlive Barker's inclusion in the title is slightly deceptive. I can now say that the only review I haven't agreed with was No One Lives Forever-and I guess I can forgive you once. So, after three years of subscribing to your magazine, I thought that the sounds used in Half-Lite and System Shock 2 worked extremely well, but the sound in Undying is even better. The game is a mix of Sleepy Hollow, Dracula and The Shining.

My mother must be wondering why I've been calling her so many times in the past weeks, since I normally only call her for Christmas. Like System Shock 2 I could hear the monsters all the time, and I never knew when they were going to strika When they did, I screamed so loudly that my neighbours could probably hear me. System Shock 2 is still the best but Undying creates the same sense of fear. Since then I have read your review on Clive Barker's Undying and now I have to kneel in the dust - your reviews are back on track with this awesome one. First off, thanks for printing my feedback on No One Lives Forever (which I still believe was scored too low) in issue 100. I have to trouble you just one more time.I'm sure other people would agree with me. Undying should at least be scored at about 90-94 per cent. According to your scoring system, Gunman Chronicles is better than Undying. You praise Undying in your review, but give it a comparatively rubbish mark. I ask you, what variation is there in Soldier Of Fortundi Soldier, soldier with a big gun, soldier with an even bigger gun. How about skeletons, demons, ghosts, Neanderthals and culhsts? When compared to something like Soldier Of Fortune, AvPor Project IGI, it's pretty varied.

Indeed, not even Halt-Life allowed you to pull vending machines down on aliens' heads.Īnd when you say "insufficient variety of enemies", that made me laugh. Such features are important in RPGs and adventures, not FPSs. This should have shaved off about five per cent When you say "No interaction with environment", do you mean you can't push chairs about open drawers and so on? If so, I think you're judging Undying unfairty. However, looking at the 'Downers' comments in your review of Undying, I find that only one is valid - too many loading times.
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I've seen it running at 1024x768 on my brother's machine with a GeForce Ultra graphics card, and it's convinced me that it's time to upgrade my machine. No other game has ever given me goose bumps down the back of my neck, until now. I've just been playing it for the last three hours on my lowly PC, and it's without doubt the scariest game I've ever played. I jumped a few times, but with Undying, I nearly had to change my pants.
